Aug 09, 2005, 07:47 AM // 07:47
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#1
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: W/N
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Solution to UW
Ive seen alot of posts lately complaining about UW soloers using the 105 hp build and alot of people want to make the area way tougher or nerf protective bond to prevent this. I think the solution is not in enchanment removal which would screw over people doing UW normally but by adding 1 necromancer to every group of aataxes (sp?) that uses health degen spells which are unaffected by protective spirit/bond. how do you think this will work?
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Aug 09, 2005, 08:12 AM // 08:12
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#2
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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I honestly see no problem with UW soloing with that build. From what I've seen, it takes considerably longer to solo the area than to do it with a party, and drop rates are about equal.
The question is, do we really want Anet to force people to party, or should we leave the option open for people who are fed up with incompetent parties to just try it alone? That's what the issue really boils down to.
There's no unfair advantage to those who can solo it. Rates are the same as with a party, thanks to the time it takes to solo. And footing a 1,000 g bill with a chance of death each time balances that out, in my opinion.
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Aug 09, 2005, 08:20 AM // 08:20
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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Quote:
Originally Posted by Lasareth
The question is, do we really want Anet to force people to party, or should we leave the option open for people who are fed up with incompetent parties to just try it alone? That's what the issue really boils down to.
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yes, PUG's are filled with incompetent people, but GW does force people to group. If you don't do this in an MMO, everyone will not group up. Most will go solo.
The problem is most people aren't trying to get better working with others in a group. I guess they don't think it matters. It does as we all know. You need to constantly work on this.
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Aug 09, 2005, 08:21 AM // 08:21
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#4
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Academy Page
Join Date: Jul 2005
Location: Christchurch, New Zealand
Guild: Red Order
Profession: Mo/R
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I dont think it should be nurfed..... That there my friend is a VERY ..... VERY well planned build!!
And its not really an exploit as it does take a VERY long time to kill them going solo!. Take a friend be friendly. Nuke 2wice as fast.!
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Aug 09, 2005, 08:22 AM // 08:22
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#5
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by seshin
Ive seen alot of posts lately complaining about UW soloers using the 105 hp build and alot of people want to make the area way tougher or nerf protective bond to prevent this. I think the solution is not in enchanment removal which would screw over people doing UW normally but by adding 1 necromancer to every group of aataxes (sp?) that uses health degen spells which are unaffected by protective spirit/bond. how do you think this will work?
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I believe they already nerfed it. I ask myself often does ecto drop here? Of course it does precious. Just only 2 every 20 runs precious. (*&GOLEM---GOLEM----(*@&(#*
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Aug 09, 2005, 08:24 AM // 08:24
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#6
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Arturo:
True, but people have to realize that if they want better gold over time, they need to group. Farming solo is more of a way to work off the tension between parties and earn some refund points back.
But there's a difference between having parties as the better option, and having them as the only option, in my opinion. One situation gives you the choice to have fun solo, play around with a build, do whatever, for lower income, while the other takes that aspect away and limits you to do something that you may not find interesting 24/7.
I know that I personally enjoy testing new builds, or sometimes I get frustrated to the point of giving up on GW for days on end. Given the challenge and opportunity this presents, I have a better interest now in the game than I did when I thought it wasn't possible to solo. I can't speak for everyone, of course, but I believe that having the most options open would allow players to keep interest in the game for a longer period of time.
Last edited by Lasareth; Aug 09, 2005 at 08:25 AM // 08:25..
Reason: whoahmg I take forever to type
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Aug 09, 2005, 08:27 AM // 08:27
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#7
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by Moltov joss
I believe they already nerfed it. I ask myself often does ecto drop here? Of course it does precious. Just only 2 every 20 runs precious. (*&GOLEM---GOLEM----(*@&(#*
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The more you go back the less drops you get.. That's anti-extreme farmer. Going back 20 times is extreme farming O.o
Besides, UW hasn't dropped much Ecto at all in a month or more.
Soloing it IS pretty hard from my opinion. Besides, it's much faster and more fun to do the same build with a Healer, Smiter, Prot and Nuker.
Last edited by Sagius Truthbarron; Aug 09, 2005 at 08:33 AM // 08:33..
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Aug 09, 2005, 08:30 AM // 08:30
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#8
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by Sagius Truthbarron
The more you go back the less drops you get.. That's anti-extreme farmer. Going back 20 times is extreme farming O.o
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20 times as in only been there 20 times. Not extreme farming here. I dont really go there much. may be once a day, twice at most. Sorry though my post did seem like a extreme farmer with the word runs in it lol. Just need gold for armor and good stuff like that.
Last edited by Moltov joss; Aug 09, 2005 at 08:32 AM // 08:32..
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Aug 09, 2005, 08:32 AM // 08:32
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#9
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Lion's Arch Merchant
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doesnt need nerfing just most of the gw community doesnt have monks because people hate playing monk and there jealous there shitty w/mo cant do it, i think this is a little treat for all the monks out there that kept your asses alive.
go monks!
Last edited by Frost_; Aug 09, 2005 at 08:35 AM // 08:35..
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Aug 09, 2005, 08:33 AM // 08:33
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#10
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by Frost_
doesnt need nerfing just most of the gw community doesnt have monks because people hate playing monk and there jelous there shitty w/mo cant do it, i think this is a little treat for all the monks out there that kept your asses alive.
go monks!
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Hell ya!!! Its a reward for all us monks who have to take crap. Of course we have unyielding aura too thats loads of fun.
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Aug 09, 2005, 08:37 AM // 08:37
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#11
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Academy Page
Join Date: Jul 2005
Location: Christchurch, New Zealand
Guild: Red Order
Profession: Mo/R
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The only think they should be nurfing is the price of superior runes .... it sucks!!! I get 200gp for my superior mes and necro runes but I have to pay 60+k for a monk rune.... Now THAT is wrong!.
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Aug 09, 2005, 09:31 AM // 09:31
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Moa Birds
Profession: W/E
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definately need nerfing, i know monks are awesome and all, but they aren't supposed to be invincible in the UW, especially when groups of 8 often lose in there. it's no longer skill since the build has been released and as you can see, the price of superior monk runes is outrageous. the monk definitely needs its skills to be tweaked, or equip the blades with disenchants. i think the UW and FoW are places that need to be kept farm proof as much as possible.
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Aug 09, 2005, 10:10 AM // 10:10
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#13
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Ascalonian Squire
Join Date: Apr 2005
Location: Sweden
Profession: Mo/N
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who cares if it's skill or not, it's the only fun thing monks can do, let em do it.
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Aug 09, 2005, 11:00 AM // 11:00
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#14
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Lion's Arch Merchant
Join Date: Jul 2005
Location: France (Paris)
Guild: BUG
Profession: Mo/W
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aren't people actually happy to see more ecto going into the market ?
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